Breakout VR

Play the famous classic arcade Brekout Out now in Virtual Reality.

The VR version of an alltime classic brings you hours of fun and explosive gameplay in an unique atmosphere.

You are inside the space ship and can only move your ship left and right with your triggers.
Aim and destroy all the bricks to get to the next level.

The game got inspired by Alleyway’s cover image.

  • Play from inside the ship in VR
  • Mess with the world and find out who is the best VR brick breaker in the world
  • Starting with 10 Levels in Early Access and improving

Early Access on Steam :

Oculus Quest App Lab :

Oculus Rift:

SideQuest :

Week19 – Brickout

First of all: Happy New Year! It is the week where 2020 started. After the end of the 2019 year (which was a great experience) i now started very slowly in this week. Again i had the idea making VR games (and i still have it) so i started on a previous idea for “Super Hero VR”. The problem with this idea or general for the VR Games is that i need much more time to explore. I was really busy try out this idea. Besides this i got my Xbox Devkit working so i played around to figure out how to port one of my games and how hard it is to make games for it (which is a little bit harder as i initial thought but overall it is not really hard at all to port existing pc game).

However – i was busy this week doing this things and thinking about in which direction i should go in the next time. As i didn’t feel to have a real game i thought i should make one really fast game. After looking a video on Youtube about a Breakout Clone made in 10 minutes for the brackeys challenge i thought “ok i will take a little bit longer but this could be great”.

So i made a breakout / alleyway / Arkanoid clone like game.

One thing to note: i am not sure if i quit Game A Week or just pause it or something but as i need some time to finish my two game ideas and to port a game to Xbox it could be that i pause this challenge. But i just decide this next week 🙂
The reason is: my last 2019 game was jam game for “mini jam 44” where i got some feedback and a result on how good i am. I am really missing this in Game A Week. I got no real feedback in most of the time (which is okay to test ideas but mostly no one really cares about this games).
I am thinking about to switch to a “often Jam participation” instead in not regular base.

What went good:

After i decided to make a breakout game everything works good and i felt good. It is a small game but it has some physics logic in it and it is still a funny concept.

What went bad:

Because i thought until saturday i make a VR Game, it worked bad until saturday as i didn’t knew what exactly i want to do. Making the breakout at the end was the best i could do.

What i learned:
It is totally okay to throw an idea away after 6 days and make a small one on day 7. I learned a lot other stuff this week which is game related too. Working with Xbox is really amazing – and making VR Worlds is a really cool experience. But this means i need more time to invest (one week is too less even if its a week after new years eve :D).

You can Play the Game here: