This week was cristmas week so i was (like everyone) busy with visiting my family and the family of my wife. Also my childs needed some time. And besides this i had to work between xmas and new years eve (on friday and tomorrow on monday too). When i had time i thought about a new idea for this week. I wanted to do something regarding to the topic. But i had no idea for christmas games currently (i made one some years ago). So i thought about if it would be great to join a game jam the last time for 2019.
And i thought “why not combinate ? the goal is to make a game – it doesnt matter if it is part of a jam or not”. I joined Mini Jam 44 and made a game.
I wanted on the end of the year make something that makes me fun – so like often this year it is a small platformer.
What went good:
I started late but as i know what i need to do this wasn’t bad at all. Also i was able to use premade assets for the background (i started to draw but noticed that i need too long to do it). I tested a simple new mechanic (saw in the ground lol) which was pretty good.
What went bad:
Not much – the jam background gave me motivation to reach my goal and to make more out of it. In the end its just 2 levels – but this is okay.
What i learned: How to make ground saws lol. Just kidding – i learned that i must think about it Game A Week is the real thing.
Don’t get me wrong: if i look back to 2019 i am self suprised about how much games i made. I made more games this year as the other 4 years before. And besides this i launched my first steam game and got approved at Xbox Development. Game A Week did a great job but it is hard to motivate sometimes. Also to get ideas for motivation is also hard (the last game was super garbage).
I don’t think about to stop but i want to make my next commercial game. And Game A Week eats some time – but it is experience which is necessary. Also i love to see how much i made.
So my decision could be that i stay at Game A Week but try to replace it with a game jam (if there is any). The reason is simple: no one cares about your games if you post them in a private blog but on part of a jam people are more likely to play and give you feedback.
Made for Ludum Dare 41 – Combine 2 Incompatible Genres
Small Post Mortem:
It was my first compo game but i really hated this theme This time my wife and my kids where on a weekend trip so i had the whole weekend to make a game. I also wanted to try compo (which i did). As the theme was announced i really thought about “should i skip?”. Normally this is the fist intend in Ludum Dare but i learned from LD 40 that it could become a funny idea at all.
After i brainstormed a bit i had an idea for a Dating Action RPG Sim.
Starting the game wasn’t hard but it was the first time i made a TopDown Movement game. And i thought “nah this should be easier than making platforming” but then i realized i must draw much more as before (you have 4 directions…).
So i draw and starting setup the game. And i finished it without much playtesting and realizing the important things.
What workes good: – Drawing was okay – I made my own music this time
Was was bad: – My idea was not bad but the world was too big to find the things you need – Also my idea was just better in my head since in the game – The controls where mess
This was the first time i realized “i must playtest more”.
Made for Ludum Dare 40 – The more you have, the worse it is
Small Post Mortem:
This was one my favorite LD Games. I woke up 1 hour after the jam starts and before i got to bed i saw one theme where i said “please no – not this one”.
After i woke up i saw the theme and thought “it is that one that i dredded the most”. After scrolling the LD page and making coffee i thought about the idea for a game. I didn’t thought that i can come up with something good.
But then i had something: Making a Platformer where everything more you collected has a negative effect. If you collect moons, it gets darker. If you collect sun, it gets brighter. And if you collect coffee you get faster. And if you collect beer – you get more drunken (Screen got blurred).
So i started to draw something, to create the project and to work on it. It worked pretty well besides some small issues (blur was harder to make first but then worked too and i had some annoying bugs).
But i made it and you know what ? I got 50th in Theme 🙂 My best rated game so far in a category.
Wonder Land is a crazy simple Platformer. The only thing you need to do is to collect items.
But …there is more…you need to open the Exit Door.
Sounds easy huh ? Well lets see how easy it is 🙂
Please note: In this Version 2 Levels are playable currently.
I had prepared some more 2 levels (beer and coffee) but i lost them currently.
So this will come later in a Post JAM Version.
The planned levels completely was :
“if you collect moons, it would be darker”
“if you collect suns, it would be brighter”
“if you collect more beer, more blurry it is”
“if you drink too much coffee, you are running too fast”
“if you kill an enemy, 5 more would be spawned”!
“if you collect too much coins, money bags are dropping from sky and can kill you”
HOW TO PLAY:
AD OR < > to move left and right, Space to Jump.
You can use the keyboard.
XBox One Controller just works partically and i didnt got to work it full.
Aliens invaded the earth and all peoples are Fall asleep. All ? No –
Energy Boy is still awake but you need to help him to stay awake.
White the time is running you loosing energy (like in real life). Collect energy drinks gives you more time.
Controls are W S A D (or arrows) and Space.
What is missing
Well I planned enemies but the time was running out. Will come to a Post LD39 Version.
EDIT: enemies where done – i just forgot to update this here 🙂
Music is missing too.
Tools that i user
All Assets where created by me (so i didnt used other assets).
I just exported a Web Build (but PC wasnt possible currently as a Bug in 2017 with the Player Exporter for PC).
EDIT: Windows Build is now there and i added a Linux Build (but it is not tested yet if it runs).